using System.Collections.Generic;
using UnityEngine;

public class SO_Data_Player : ScriptableObject
{
	public int _初始等级;

	public int _葫芦_数量;

	public float _葫芦_恢复;

	public float _棍势_一段;

	public float _棍势_二段;

	public float _棍势_三段;

	public float _气力_恢复速度;

	public float _气力_回转时间;

	public List<ItemSO_Data_Player_等级数值> _List_等级对应数值;
}
